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	<title>Comments on: BGB at LGF: Resident Evil 5 Impressions</title>
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		<title>By: theafroguy</title>
		<link>http://www.britishgaming.co.uk/2008/10/bgb-at-lgf-resident-evil-5-impressions/comment-page-1/#comment-61611</link>
		<dc:creator>theafroguy</dc:creator>
		<pubDate>Thu, 30 Oct 2008 12:25:20 +0000</pubDate>
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		<description>&gt;_&lt;  Wish I&#039;d known that while being chased by that axe-wielding maniac.</description>
		<content:encoded><![CDATA[<p>&gt;_&lt;  Wish I&#8217;d known that while being chased by that axe-wielding maniac.</p>
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		<title>By: Mark Brown</title>
		<link>http://www.britishgaming.co.uk/2008/10/bgb-at-lgf-resident-evil-5-impressions/comment-page-1/#comment-61470</link>
		<dc:creator>Mark Brown</dc:creator>
		<pubDate>Wed, 29 Oct 2008 14:15:10 +0000</pubDate>
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		<description>You don&#039;t have to combine ammo. If you have ammo on your person, just aim the gun and press reload.</description>
		<content:encoded><![CDATA[<p>You don&#8217;t have to combine ammo. If you have ammo on your person, just aim the gun and press reload.</p>
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		<title>By: theafroguy</title>
		<link>http://www.britishgaming.co.uk/2008/10/bgb-at-lgf-resident-evil-5-impressions/comment-page-1/#comment-61468</link>
		<dc:creator>theafroguy</dc:creator>
		<pubDate>Wed, 29 Oct 2008 13:24:30 +0000</pubDate>
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		<description>I was down there yesterday too, playing Resi Evil 5. It played like a sunny version of 4. Which is a good thing, I suppose. My main gripe was that ammo wasn&#039;t automatically loaded into weapons when picked up, forcing you to use that real-time inventory screen to combine the two in the thick of things.</description>
		<content:encoded><![CDATA[<p>I was down there yesterday too, playing Resi Evil 5. It played like a sunny version of 4. Which is a good thing, I suppose. My main gripe was that ammo wasn&#8217;t automatically loaded into weapons when picked up, forcing you to use that real-time inventory screen to combine the two in the thick of things.</p>
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