Review – Sonic Unleashed (Xbox 360 / PS3)

nullSonic Unleashed, Sega’s latest attempt to reanimate their mascots’ mangled corpse in three dimensions, is split into two very different sections.

One is relentlessly fast and almost impossible to follow, a blur of colour against blue skies and bluer oceans, littered with rings and springs and things than end with ings. Bouncy and fast, Sonic is an effervescent navy haze that loops the loops and thwarts nuisance robots with a single hit, the camera dancing between side scrolling nostalgia and 3D contemporariness.

Stages offer the speed and fluidity of a racing game but call on the need for faultless timing and course mastery. Through the game’s grading system, optional time-trial challenges and a number of tricky speed based achievements, Sonic Unleashed has the ability to wake that long dormant satisfaction of learning, mastering and retrying a level until every stage is mapped into your mind, and graded S on your score card.

Jump here, speed boost there, take this shortcut but avoid the next – it’s an exercise in quick thinking and intense concentration, the cognitive-athletics that drive gamers who can complete Super Metroid at an ungodly rapid gait, and those with impeccable three star records throughout Mirror’s Edge’s campaign. Like dropping a seasoned gamer into Green Hill Zone, Act 1, and watching them effortlessly complete the stage in a matter of seconds, avoiding every nasty and collecting every power up, Sonic Unleashed is the closest we’ve come to his 16 bit heritage, so far.

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But by night, the game takes a bizarre turn for the worse. Sonic transforms into a “Werehog”; part Werewolf, part Hedgehog, part tattered remnants of a childhood idol. Sonic swaps his trademarked speed for uncharacteristic brutality, losing his spiky mop for furry, elasticised arms. The game devolves into a tediously slow God of War clone, mixing in a little Tomb Raider for good measure. Suddenly, the camera issues come flooding back, Werehog’s slippery controls make navigation a chore and the difficulty has more spikes than Sonic’s back.

It’s the same old embarrassing Sonic Team; boring design and frustrating mechanics, all while the glistening oceans of Sonic’s daytime jaunts plague your mind. Five minutes ago you were riding a bobsled down a whale’s back, now you’re tip-toeing a plank of wood over four feet of water that will no doubt kill you on impact – what happened?

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Everything outside of the Sonic the Hedgehog levels is pure, unadulterated trash, charmless bullshit that stings of Shadow the Hedgehog and Sonic’s most recent Xbox 360 exploit. You’re expected to wander the street and listen to the townspeople’s inane ramblings, complete dreary button-tapping flights with Tails and endure the maddening yelps from the red thing that’s following your every move.

The map is confusing and your current objective is hazy, you’re forced to replay levels and find hidden medals to boost your solar and lunar powers, it’s one bad design after the other. Sonic Unleashed includes a really good game, but it’s hidden under an immeasurably thick crust of disappointments and tediousness.

nullThe blue blur has often failed to meet his much requested, and potentially impossible, opus of a full game focused on his signature speed, but Unleashed is the closest we’ve ever come. Yet, it’s impossible to advocate with a sliver of conviction, a dicey recommendation at best, served with a mountain of caveats, warnings and stipulations.

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8 Comments Comment RSS

  1. Posted December 2, 2008 at 7:56 pm | Permalink

    Will Sega EVER make a Sonic game that doesn’t include anything that drifts away from the traditional formula?

  2. Posted December 3, 2008 at 11:45 pm | Permalink

    Stop whining,

    As a sonic fan i really enjoyed this game. The Speed levels are fun and i even like the platforming. This is the number 3 sonic game at this moment: #1: Sonic 1 #2 Sonic Adventure 2(b) # Sonic Unleashed.

  3. Posted December 4, 2008 at 9:45 am | Permalink

    I’m glad you enjoy it so much.

    I hope you’ve played Sonic CD, Sonic Pocket Adventure and Sonic 3 & Knuckles though.

  4. Simon Johnson
    Posted December 4, 2008 at 10:27 pm | Permalink

    1. Sonic 2 – Mega Drive
    2. Sonic CD – Mega CD
    3. Sonic Adventure 2 Battle – Gamecube

    =)

  5. stedaman
    Posted December 5, 2008 at 6:07 pm | Permalink

    It annoys me Sega pesist in making on rails Sonic games when they quite clearly suck. how boring is a game controlled by itself and u move left or right or jump…..

    Until they stop being retarded and make a real Sonic game, which includes the most important part; platforming…(not this shoddy attempt at including platforming) then all versions of Sonic made will suck .

    They seriously should just do a Capcom with Megaman and make a classic 2d Sonic game for wiiware/psn/xbl. It would wipe the floor with on rails rubbish.

  6. Spike_UK
    Posted December 6, 2008 at 4:31 pm | Permalink

    I haven’t played any of the recent sonic games but I have fond memories of the megadrive versions. I did play sonic adventure 1 on the dreamcast a lot (the 2nd wasn’t quite as good) and I thought they had some good ideas there. Well maybe not the levels with knuckles…

    I reckon Sonic Team have only 2 choices if they want to have a successful sonic game.
    Either make a new 2d sonic in 1080p for online download or swallow their pride and let another developer make a 3d sonic game.
    What do you guys think they should do?

  7. Posted December 7, 2008 at 9:35 am | Permalink

    Something that I didn’t have room to mention in my review, but the thing that made Sonic Adventure really popular was that you were completely able to complete the game (albeit without the “Super Sonic” ending) with as many or as few characters as you wish.

    I never like Amy Rose’s stages, that Robot guy scared the crap out of me, but it didn’t change my opinion of the game because I completed it with Sonic, Tails, Knuckles, Gamma and even Big.

    If Sonic Unleashed was more like this, I might have been more favorable.

  8. Alun
    Posted December 14, 2008 at 11:31 pm | Permalink

    Played the demo of this a few times now…absolutely shockingly bad IMO. Not even close to the old Sonic games – the old ones were never god because they were fast. They were good because they were challenging, well thought out levels with a great feel to the physics and handling of the character. Sonic Unleashed supposed ‘good parts’ are simply being rocketed from one checkpoint to the next with no actual platforming involved – I found it clumsy, boring and frustrating. The problem is that Sonic Team spend too much time making the game go as fast as possible and throwing in as many daft gimmicks as possible (whether that be awful secondary characters or werehog).

    Sonic Adventures 1 and 2 were good games on the Dreamcast at the time, but need to be improved for the current generation, which just hasn’t happened. Frankly I just don’t think Sega have the skills to make a good Sonic game anymore, even fi it’s 2D – the DS games were considerably better but still nothing compared to the old games. I’d like to see another company take him on personally, whether it be 2D or 3D.

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