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Warren Spector on the Characters of Epic Mickey

Continuing our coverage of Epic Mickey, the game’s creative director Warren Spector talks us through the weird and wonderful cast of characters that you’ll meet in Epic Mickey’s Cartoon Wasteland.

“We want to honour Disney’s creative legacy; there’s 80 years of creativity here; we all know it, we all love it, we all grew up with it,” explains Spector, “But if we’re going to bring Mickey to an audience that hasn’t really thought about him as a hero for many years we can’t just give people Sleeping Beauty’s Castle and When You Wish upon a Star.” Spector’s presentation flicks through images that are recognizable, but slightly twisted. “We need to come up with something that’s maybe a little more relevant and a little more appealing to a modern audience. We have to give people a new twist on things – take things that are completely familiar to you, we all know them and all love them, and give them a little bit of a dark edge and a difference.

“We give you the pleasure of familiarity, and then we yank the rug from underneath you.”

Epic Mickey

Mickey Mouse
“It seems kind of odd – why would we need to reintroduce Mickey Mouse? He is one of the most recognisable icons on planet earth. But he has never been treated right, in my mind, in videogames; he’s most recognisable to us today as an icon on a watch or a symbol on a t-shirt and not as a character people want to be or even necessarily see in narrative form. We knew we had to make Mickey cool again.

“I want to remind Mickey that he’s a hero, and to be a hero we need to give him purpose and throw him up against problems that are worthy of a hero. I want to remind Mickey that he can be fun and funny; he doesn’t have to be your favourite uncle or the guy who struggles to give Pluto a bath. He can be youthful – modern Mickey is frankly a little infantile and I want to age him up just a little bit. And one more the more important, and perhaps controversial, things is that I want to remind him that it’s ok to be badly behaved. If you go back to the early cartoons in the late 20s and early 30s Mickey is a mischievous little guy; he was badly behaved and that’s ok.”

Epic Mickey

Oswald the Lucky Rabbit
“Oswald the Lucky Rabbit – we really do need to reintroduce him because he’s been lost for many years. Oswald is bitter and resentful and has spent the last 80 years wondering why his Dad rejected him in favour of his younger brother who stole the life that should have been his. He was this close to being the most successful and popular cartoon character in the world.“

Epic Mickey

Villains
“We’ve got the Mad Doctor from the early 30s cartoon of the same name and then there’s the true villain of the piece, the stuff of nightmares, The Phantom Blot. We’ll be doing something different, but we’ll hint at that in a little while; we’re not going to show you everything just yet.

“In this cartoon world, every character wants something and if you can figure that out, you can get around fighting them. We had a couple of meetings with John Lassiter and he said something that really turned me around; he talked about Toy Story and when that film really came together was when the team realised that it was all about ‘what does a toy want?’ He asked me ‘what does a cartoon character really want?’ and at that time I didn’t really have an answer for him, but since then we’ve come up with one, but I’m going to keep that a secret.“

Epic Mickey

Gremlins
“We’ve reintroduced the gremlins. Not many people know that Disney Studios created these gremlins back in the 40s with children’s book author Roald Dahl and they were going to make a movie during World War II but they never made it. I’ve been to the archives and held the storyboards in my hands. I love these guys; if you help them they are going to help out a tonne, but it’s going to cost you.”

Epic Mickey

Black Pete
“This is Black Pete; he’s been bedevilling Mickey since 1928 and he’s really humiliated to have to dress up in these clothes. He’ll be around, he’s a running gag in the game but he can be a formidable foe.”

Epic Mickey

Spatters
“We made up some new characters, and these are called Spatters. These are the silly minion of the piece’s villain. Every Disney film has a villain who has silly minions; these are ours. I often call them popcorn units; you can just pop them in your mouth and they’re gone in one bite. They’re really stupid so the villain of the piece is constantly frustrated at home stupid his minions are.
You can erase them, you can make them friendly and you can distract them; you can interact with these guys in all sorts of ways.”

Epic Mickey

Beetleworx
“We’ve created a whole category of enemies which we call Beetleworx. If you want to challenge players over the course of the game, you can’t just have them erasing everything they see, so we wanted to create things that are immune to paint and thinner. These guys are a different kind of challenge, but I’ll just leave it at that for now.”

Epic Mickey

Oswald’s pals
“A lot of people ask ‘are Donald and Minnie and Pluto going to be in the game?’ Well, we’re going to bring them back but in a slightly different form. Oswald is a lonely guy and so he’s created his own version of Mickey’s family. So he’s created these things and how you interact with these guys in the game will affect how Oswald treats you.”

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Preview Feature: Epic Mickey

Before we start, a quick history lesson – before Mickey Mouse, before Disney became the most important cartoon producer in the world and way before Pixar and 3D, Walt Disney created Oswald the Lucky Rabbit; a happy go lucky anthropomorphic who finds himself in the middle of wacky hijinx and mischievous situations.

Oswald the Lucky RabbitWith Oswald’s massive success, Disney asked Universal Studios for better pay and larger budgets, only to be shot down when the movie giant reminded Walt that Oswald was their property and they could go on creating cartoons without Disney’s help. Angry and wanting to create a new character that Universal couldn’t own, Disney went and made, with the help of Ub Iwerks, a little guy named Mickey Mouse.

You don’t need me to tell you which talking animal hero became one of the most recognisable symbols and famous characters in the world, and which one fell out of relevance and importance entirely.

This sets the stage for Epic Mickey; a post modern, self aware and fourth wall shattering experience that pits the famous Mickey Mouse against his embittered, resentful older brother, Oswald the Lucky Rabbit (now back in Disney’s grasp thanks to the magic of contract negotiations, some 70 years later). Set within the pages of Disney’s packrat archives, the entire world features slightly twisted and warped takes on Disney’s history of cartoons, theme park rides and all the unfinished cells and unused concept art that Disney couldn’t bear to discard.

This is the Cartoon Wasteland, a post apocalyptic Disney collage that is overseen by two very distinct and imperious entities – the world creating sorcerer, Yen Sid and the game’s creative director, Warren Spector.

Best known for genre blending and progressive PC games like Deus Ex and Thief, Spector has collected a cult like following of devout hardcore gamers. But he’s also an absolute animation buff, whose love for all things Disney is both alarmingly apparent and absolutely infectious. At a crowded studio hall in London, Spector gushes over Disney’s scribbled notes and speaks of pawing over storyboards and cells in the Disney archives like an archaeologist recounting a famous expedition.

Epic Mickey - Lonesome Manor

Paint and Thinner, Hero and Scrapper

The core concept behind Epic Mickey, which blends platforming and adventure with RPG elements, is the difference between using Paint to create and bloom, and using Thinner to destroy and eradicate. By sweeping the Wii Remote like a paint brush, Mickey can restore broken bridges and help friends, or destroy obstacles and eliminate giant parts of the world.

Alongside his magic paintbrush, Mickey also has the power to sketch a number of tools that can help him solve puzzles and deal with tricky situations. “There are exploration tools and ones that modify the situation,” explains Spector, “they all have multiple uses and there are all sorts of emergent behaviour that happens when you use them together.” We are shown a TV that can “distract any living thing” and a watch that can “slow down time.” With this rich palette of tools, Mickey hearkens back to Deus Ex and is given multiple ways to solve every single puzzle, down to avoiding combat altogether and even choosing not to fight the game’s bosses.

Hero MickeyBut like the heroes of Fable and Spector’s previous games, Mickey will have to contend with his ever changing morality and reputation as he continues his adventure and makes decisions. “I don’t want to make Mickey evil” ensured Spector, “but I want a Mickey that can go after his own goals and be really focussed on what he needs, or a Mickey who’s really about helpfulness, friends and family.”

So on one end of the spectrum, Hero, Mickey creates more than he destroys and relies on the powers of his friends and allies for strength and direction. Conversely, “Scrapper” Mickey is destructive and mischievous – he’ll have more personal strength, but won’t have the friendship of the world’s helpful inhabitants. “A character might have told you about a secret entrance, given you a map of the area or told you about a mission, but now they just won’t tell you – they’ll run from you,” explains Spector.

You won’t lose anything though, “I’m not a big believer in taking things away – I think that’s a bad thing,” says Spector, “so it’s not that you lose things, in terms of your core abilities, but you do gain new skills.” Scrapper Mickey will be more powerful and destructive than ever, allowing you to move further down that path and at a faster clip.

Mickey is always able to redeem himself though – able to swing from Scrapper to Hero as the adventure progresses. “I’ve gone both ways,” says Spector, “there are times where I’ve said ‘once you pick your faction you’re done’ and there are times where I’ve let you gone back and forth whenever you want – neither of those really works.” This time it’s possible, but you’re going to have to make a strong commitment to change; “You’ll have to really make a decision, but you’ll be able to recover – the later in the game the tougher it’s going to be because you’re going to have gone further and further towards whichever side you prefer.”

Making sure Mickey is always a hero is important for Spector’s narrative goals. A firm believer in linear narrative, Spector has the story arc figured out, but wants to tell a story with you, not to you – “players tend not to be very good storytellers, but they can shape the narrative in their own personal and significant ways.

Scrapper Mickey“I’ve never done the Grand Theft Warren game and I don’t make Will Wright Sandboxes,” explains Spector, “every player is going to accomplish the same mission goals, but it’s how you get to that goal that’s unique to you. I think that’s the more interesting thing for players.” This is true to the very end of the story; “The world will be saved and Oswald will be redeemed to some extent,” promises Spector, “but who’s there with you at the end? How do they feel about you? Are you going to go out the conquering hero or the guy who rings civilisation to the wilderness but there’s no room for him any more. Are you the lone hero or the beloved saviour?”

“The story is very much about how important family and friend are to you, and do you believe in the possibility of redemption for all things – not to get too pretentious,“ says Spector, “I told myself I was never going to say that publicly.”

Promising an epic tale worthy of Disney’s rich and storied lineage, Warren Spector ensures players “there’s more going on here than ‘save the princess.’”

Epic Mickey is a Wii Exclusive, and will launch in late 2010

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