Continuing our coverage of Epic Mickey, the game’s creative director Warren Spector talks us through the weird and wonderful cast of characters that you’ll meet in Epic Mickey’s Cartoon Wasteland.
“We want to honour Disney’s creative legacy; there’s 80 years of creativity here; we all know it, we all love it, we all grew up with it,” explains Spector, “But if we’re going to bring Mickey to an audience that hasn’t really thought about him as a hero for many years we can’t just give people Sleeping Beauty’s Castle and When You Wish upon a Star.” Spector’s presentation flicks through images that are recognizable, but slightly twisted. “We need to come up with something that’s maybe a little more relevant and a little more appealing to a modern audience. We have to give people a new twist on things – take things that are completely familiar to you, we all know them and all love them, and give them a little bit of a dark edge and a difference.
“We give you the pleasure of familiarity, and then we yank the rug from underneath you.”

Mickey Mouse
“It seems kind of odd – why would we need to reintroduce Mickey Mouse? He is one of the most recognisable icons on planet earth. But he has never been treated right, in my mind, in videogames; he’s most recognisable to us today as an icon on a watch or a symbol on a t-shirt and not as a character people want to be or even necessarily see in narrative form. We knew we had to make Mickey cool again.
“I want to remind Mickey that he’s a hero, and to be a hero we need to give him purpose and throw him up against problems that are worthy of a hero. I want to remind Mickey that he can be fun and funny; he doesn’t have to be your favourite uncle or the guy who struggles to give Pluto a bath. He can be youthful – modern Mickey is frankly a little infantile and I want to age him up just a little bit. And one more the more important, and perhaps controversial, things is that I want to remind him that it’s ok to be badly behaved. If you go back to the early cartoons in the late 20s and early 30s Mickey is a mischievous little guy; he was badly behaved and that’s ok.”

Oswald the Lucky Rabbit
“Oswald the Lucky Rabbit – we really do need to reintroduce him because he’s been lost for many years. Oswald is bitter and resentful and has spent the last 80 years wondering why his Dad rejected him in favour of his younger brother who stole the life that should have been his. He was this close to being the most successful and popular cartoon character in the world.“

Villains
“We’ve got the Mad Doctor from the early 30s cartoon of the same name and then there’s the true villain of the piece, the stuff of nightmares, The Phantom Blot. We’ll be doing something different, but we’ll hint at that in a little while; we’re not going to show you everything just yet.
“In this cartoon world, every character wants something and if you can figure that out, you can get around fighting them. We had a couple of meetings with John Lassiter and he said something that really turned me around; he talked about Toy Story and when that film really came together was when the team realised that it was all about ‘what does a toy want?’ He asked me ‘what does a cartoon character really want?’ and at that time I didn’t really have an answer for him, but since then we’ve come up with one, but I’m going to keep that a secret.“

Gremlins
“We’ve reintroduced the gremlins. Not many people know that Disney Studios created these gremlins back in the 40s with children’s book author Roald Dahl and they were going to make a movie during World War II but they never made it. I’ve been to the archives and held the storyboards in my hands. I love these guys; if you help them they are going to help out a tonne, but it’s going to cost you.”

Black Pete
“This is Black Pete; he’s been bedevilling Mickey since 1928 and he’s really humiliated to have to dress up in these clothes. He’ll be around, he’s a running gag in the game but he can be a formidable foe.”

Spatters
“We made up some new characters, and these are called Spatters. These are the silly minion of the piece’s villain. Every Disney film has a villain who has silly minions; these are ours. I often call them popcorn units; you can just pop them in your mouth and they’re gone in one bite. They’re really stupid so the villain of the piece is constantly frustrated at home stupid his minions are.
You can erase them, you can make them friendly and you can distract them; you can interact with these guys in all sorts of ways.”

Beetleworx
“We’ve created a whole category of enemies which we call Beetleworx. If you want to challenge players over the course of the game, you can’t just have them erasing everything they see, so we wanted to create things that are immune to paint and thinner. These guys are a different kind of challenge, but I’ll just leave it at that for now.”

Oswald’s pals
“A lot of people ask ‘are Donald and Minnie and Pluto going to be in the game?’ Well, we’re going to bring them back but in a slightly different form. Oswald is a lonely guy and so he’s created his own version of Mickey’s family. So he’s created these things and how you interact with these guys in the game will affect how Oswald treats you.”

With Oswald’s massive success, Disney asked Universal Studios for better pay and larger budgets, only to be shot down when the movie giant reminded Walt that Oswald was their property and they could go on creating cartoons without Disney’s help. Angry and wanting to create a new character that Universal couldn’t own, Disney went and made, with the help of Ub Iwerks, a little guy named Mickey Mouse.
But like the heroes of Fable and Spector’s previous games, Mickey will have to contend with his ever changing morality and reputation as he continues his adventure and makes decisions. “I don’t want to make Mickey evil” ensured Spector, “but I want a Mickey that can go after his own goals and be really focussed on what he needs, or a Mickey who’s really about helpfulness, friends and family.”
“I’ve never done the Grand Theft Warren game and I don’t make Will Wright Sandboxes,” explains Spector, “every player is going to accomplish the same mission goals, but it’s how you get to that goal that’s unique to you. I think that’s the more interesting thing for players.” This is true to the very end of the story; “The world will be saved and Oswald will be redeemed to some extent,” promises Spector, “but who’s there with you at the end? How do they feel about you? Are you going to go out the conquering hero or the guy who rings civilisation to the wilderness but there’s no room for him any more. Are you the lone hero or the beloved saviour?”