Tag Archives: Motorstorm: Pacific Rift

Review – Motorstorm: Pacific Rift (PS3)

Motorstorm: Pacific Rift

Motorstorm: Pacific Rift is a breakneck racing tournament, set against a festival of heavy metal globetrotters on a tropical island. The game’s core dynamic, barely changed from its launch-title predecessor, focuses on the hierarchical, king-of-the-jungle tussle between gigantic Monster Trucks and nimble Motocross bikes.

Every track branches off into a number of winding routes, each playing to the strengths of, or presenting a danger to the game’s seven vehicle classes; pits of mud that will devastate a car’s tiny tyres, or miniscule shortcuts that will foil the more hefty rigs.

The basic nature of the game’s racing system regularly topples from excitement and captivation to damn-near controller-tossing frustrating. Motorstorm 2 is a white knuckle videogame, constantly racing on the razors edge that makes every corner a gut-wrenching struggle to keep your acceleration high, economically dole out your boost and not obliterate your truck on an errant rock.

Motorstorm: Pacific Rift

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Demo Derby – Motorstorm: Pacific Rift

Motorstorm: Pacific Rift

Motorstorm: Pacific Rift offers a familiar feeling; that exhilarating rush, hurtling past filthy trucks and careening down a valley, all with metric tonnes of dust spraying at your windscreen and metric tonnes of heavy metal blaring down your ear holes.

Pacific Rift operates at a class based system – king of the jungle, survival of the fittest. Vehicles are crammed into eight classes, each with their own benefits and deficiencies. The motorbike occupies one end of the spectrum, a nippy beast capable of dodging and weaving through the traffic and the environment. As you climb the ladder, through ATVs, rally cars and eventually monster trucks, their speed is lost, but their power is exponentially increased. The monster truck, new for Motorstorm 2, devastates the track, gobbling up everything in its path.

Motorstorm: Pacific RiftAs with its predecessor, every track is divided into numerous routes and lanes, each with a specific class in mind. The demo’s solitary track, Rain God Spires features giant jumps, and minuscule shortcuts through broken vegetation that will shave nanoseconds off your time, as long as your vehicle is small enough. The monster truck is, like the larger vehicles from the first, left with few advantages. Later levels, however, promise to feature small buildings and fragile vegetation that are ripe for the monster truck’s picking.

The game’s visuals are in a tenuous balance with the first edition. More detail on the vehicles and environment offers a more cohesive and organic world, but a disappointing lack of polish leaves some horrifyingly low quality textures and some excessively dark and dingy valleys. Hopefully it’s just this demo track, because Rain God Spires feels drab and monotonous, contrasting the initial screens and videos with its subdued tones.

But maybe Pacific Rift’s familiar feeling is a little too recognisable. Motorstorm 2 isn’t too much different from the game that launched well over a year ago, on PS3’s launch. The tuning and physics are a little tighter, the graphics are a little better and the monster truck is a welcome addition, but nothing stands out to make Pacific Rift an essential upgrade over the original.
More Motostorm is definitely not a bad thing, but with fresh and exciting new experiences like Pure on the horizon, Pacific Rift’s dirty wrenching festival might not sell out of tickets this year.

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Motorstorm 2 Demo – To Random Euro Gamers

Motorstorm: Pacific Rift

While some American gamers are enjoying a Motorstorm: Pacific Rift demo via paid ezine, Qore, European gamers will receive the teaser in a less conventional manner.

Sony Europe told Three Speech that lucky gamers would be chosen at random.

“Some of you lucky lucky people will be selected at random to receive an email with a voucher code allowing you to download the demo, with it being made available to everyone else next month.”

Let’s hope that if you run a popular blog and will write a preview for your readers, the selection won’t be quite so “random”.

Three Speech.com – MotorStorm Pacific Rift demo to be released next week to lucky few…

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[E3 08] MotoStorm: Pacific Rift Video and Screens

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The most brutal offroad racing festival is back, with players once again descending on the wild and alternative MotorStorm Festival.

However, this time the location has changed dramatically, with players attempting to tackle the diversity and unpredictability of a remote Pacific island environment.

Developed by Evolution Studios exclusively for PS3, MotorStorm™ Pacific Rift revisits the intense racing action introduced in last year’s MotorStorm, this time allowing players to navigate a radically different tropical environment chock full of lush jungle, towering peaks, and crystal-clear water.

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Playstation Day – MotorStorm: Pacific Rift Shots

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MotorStorm 2’s new class, the Monster Truck, will be able to smash through thick vegetation, while bikes will ride on volcanic ridges above them. MotorStorm has always been about learning the different routes on the tracks, which will be even tougher with the sequel’s 16 course selection.

MotorStorm 2, complete with four-player split-screen capability and 16 player online, will be released at the end of 2008, exclusively on Playstation 3.

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Motorstorm 2 – This Autumn, in a Jungle

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Alongside Resistance 2, this autumn will see the revival of the two franchises that sold the Playstation 3 in Europe – Evolution will be completing the puzzle with off-road racer, Motorstorm 2.

Dusty sand dunes are out – tropical jungles are in as Motorstorm 2 takes racing through tangled undergrowth, rapidly flowing canals and dense forests in 16, multi-route (it wouldn’t be Motorstorm without them) tracks.

Vehicles back from the original are ATVs, rally cars, buggies, motorbikes, race trucks, mudpluggers and Big Rigs, alongside the brand new Monster Truck class. You can also expect 16 player online and 4 player split screen.

The original Motorstorm was an extremely visceral racing game that just felt a little unfinished. Here’s hoping that the 16 tracks in MS2 makes up for it, and that it has an equally killer soundtrack.

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