Tag Archives: Team Fortress 2

Team Fortress 2 Updates Coming to 360

Demoman Valve’s marketing head honcho, Doug Lombardi confirmed to a Left 4 Dead playing Kotaku blogger that a bunch of Team Fortress 2 updates will be heading to the Xbox 360 version soon.

“The developer wanted to build up a massive update for Xbox 360 users before delivering. Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money’s worth.”

Kotaku added that Valve is considering the $10 (800 Points) price point.

Xbox 360 players of Team Fortress 2 (which plays surprisingly well on the console) have missed out on game types such as Arena Mode and Payload, maps such as Badwater Basin, Badlands and Steel, and new weapons for Medic, Pyro and Heavy.

That’s one heck of a download!

Kotaku – TF2 Updates Coming To Xbox 360 Later This Year

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TF2 Heavy – Meet the Sandvich

Sandvich

Valve has revealed the final addition to the Heavy’s new arsenal. Alongside the Killing Gloves of Boxing and Natasha, Heavy players can replace his Shotgun with a Sandvich.

The first unlockable weapon, the Sandvich (which is in unlimited supply) heals 120 health points. On the down side, not only will the Heavy be entirely vulnerable in the four seconds it takes for him to complete gorge upon the tasty treat.

The Sandvich is a great tool for a Heavy defending an area, as it gives him the ability to replenish health between enemy waves without having to abandon his post. Similarly, an offensive Heavy without a Medic can step back from the front line and grab a quick snack before resuming his rampage.

Beware, however: the Heavy must set aside his shotgun to take the Sandvich, and enemy Snipers are much more dangerous for a Heavy wielding only a minigun.

The update is accompanied by a special video. The complete Heavy update will go live… soon.

Steam – Heavy Update

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Team Fortress 2 – Arena Mode

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In the penultimate announcement to Team Fortress 2’s Heavy Update, Valve has announced brand new mode; Arena.

Based on Team Deathmatch, Arena Mode is a no respawn fight to the death, featuring very short rounds when a team is eliminated. Arena Mode also features a central capture point that can end the game, when attained.

Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices.

With the limited number of health pick-ups, Arena plays similar to sudden death in other TF2 modes, with Medics and health dispenser-building Engineers being vital.

TF2 Arena’s initial release will be playable on five maps; two brand new and three that are reworked and revisited for the fast paced, lethal blood sport that is Arena.

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Lumberyard

The first map to move from Team Fortress 2’s dusty desert backdrop, Lumberyard features an Alpine themed environment.

The map begins with an uneven traversal to the centre capture point; one half climbing towards a mountain peak and the other dipping into a valley.

When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end.

Lumberyard is a Pyro’s dream as it has no water sources to aid burning victims, and Medics and Dispensers are imperative as the map’s single health pack sits on a thin log.

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Ravine

Back in the dusty desert, Ravine has four key choke points and emphasis on ground level combat. Ravine also features a series of canals for sneaky stealth assassinations and flanking manoeuvres.

Like all arena maps, the capture point in the middle becomes active after 60 seconds.

Badlands, Granary and Well

The middle capture point fighting area for each of these three existing maps has been extensively reworked and customized for TF2 Arena play.

The final Heavy Update, revealing Heavy Weapons Guy’s shotgun replacement, will be released late Tuesday.

Previous updates have included a Community Map “Steel”, the Killing Gloves of Boxing, Natasha and Badwater Basin.

Steam – Heavy Update

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Heavy Update – Natascha and Badwater Basin

Valve have revealed two new Team Fortress 2 additions as part of the “Heavy Update”, following the K.G.B and Community Map.

The Heavy will be able to swap Sasha, his mini-gun, for Natascha; a weapon that will dole out 25% less damage than its sister, but will always slow down its target upon impact.

The Heavy’s second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano.

Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha’s great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.

Fans of Payload, a map about pushing a bomb through a canyon, will enjoy “Badwater Basin”. This new map has natural chokepoints and a heavy emphasis on vertical combat.

Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints. As a result, the Blu team is highly encouraged to push the cart hard after beating their way through the Red defensive line.

Two new bits of information (including the Heavy’s shotgun replacement) will be revealed on Monday and Tuesday.

Steam – Heavy Update

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Heavy – KGB and Achievements

Valve has revealed the first new weapon that players will be able to unlock for Heavy Weapons Guy in the upcoming update for Team Fortress 2.

“The Killing Gloves of Boxing”, or K.G.B, give the Heavy five seconds of guaranteed critical hits after a successful kill. This crit-boost can be used to punch and kill further enemies, extending the boost time, or the Heavy can switch to another weapon and use the boost to take out an enemy at range.

The Heavy update pack will of course feature a number of achievements which will unlock the new weapons when they are earned. The pack contains achievements such as “Stalin the Kart”, “Marxman” and “Lenin a Hand”.

While the criteria for earning these achievements have been kept secret on the website, the image names do provide some clues. See a full list after the jump.

Steam – Heavy Update

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TF2 Daily Update – CP_Steel

Valve will be unveiling new Team Fortress 2 content every day, as they ramp up to the reveal of the new Heavy Weapons Guy update.

Tuesday’s update adds a new community map to the official map rotation. CP_Steel was created by Jamie “Fishbus” Manson.

A complex Attack/Defense control point map, with some unique gameplay. Unlike most TF2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team. As a result, the offensive team has a wide variety of tactical choices around how they’d like to assault the final point.

Should they use Scouts and Soldiers to rush the final point with only the routes they start with? Should they go for the side control points and open up more routes to the final? Should they capture extra points to shut down the defender’s routes? The many choices keep the map interesting for a long time, providing a wide variety of experiences in a game.

New Team Fortress 2 information will be unveiled soon.

Steam – Heavy Update

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